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 | #include "ServerManager.h"
#include "ModelManager.h"
#define BUFFER_SIZE 65538
void ServerManager::error_print(const char * ptr) {
        perror(ptr);
        exit(EXIT_FAILURE);
}
bool ServerManager::initialization(const int& port, const cv::VideoCapture& cap, char* addr){
    m_port = htons(port);
	m_addr = addr;
	m_cap = cap;
	return true;
}
bool ServerManager::initialization(const int& port, char* addr){
    m_port = htons(port);
    m_addr = addr;
	return true;
}
bool ServerManager::build_connect() {
	struct sockaddr_in server_addr;
    bzero(&server_addr,sizeof(server_addr));
	server_addr.sin_family = AF_INET;
	server_addr.sin_addr.s_addr = m_addr?inet_addr(m_addr):INADDR_ANY;  
	server_addr.sin_port = m_port;
	// create socket 
	m_server = socket(AF_INET, SOCK_STREAM, 0);
	if(m_server < 0)
        error_print("socket bind error");
	// can reuse port
    int on = 1;
    if(setsockopt(m_server,SOL_SOCKET,SO_REUSEADDR,&on,sizeof(on)) < 0)
        error_print("setsockopt error");
    // bind addr
    if(bind(m_server, (struct sockaddr*)&server_addr, sizeof(server_addr)) < 0)
        error_print("bind error");
    // listen only one client
    if(listen(m_server, 1) < 0)
        error_print("listen failed");
    
	cout << "ServerManager is listening, plesae wait..." << endl;
	
	return true;
}
bool ServerManager::acceptClient(){
	struct sockaddr_in accept_addr;
	socklen_t accept_len = sizeof(accept_addr);
	bzero(&accept_addr,sizeof(accept_addr));
	// accept client connection
    if((m_accept = accept(m_server,(struct sockaddr*)&accept_addr,&accept_len)) < 0)
        error_print("accept error");
	std::cout << "Connection established" << std::endl;
	return true;
}
bool ServerManager::send_data_frame(ModelManager& model) {
	char *json_output = nullptr;
	json_output = model.createJson();
	if (json_output == nullptr) {
		return false;
	}
	
	// printf("send data %s\n", json_output);
	// just send json_output, dont memcpy new char*!!! it wastes me two hours
	// send json
	int result = send(m_accept, json_output, strlen(json_output), 0);
	if (result == -1) {
		cout << "send fail" << endl;
		return false;
	}
	return true;
}
bool ServerManager::receive_data_frame(Mat& frame, ModelManager& model) {
	// recv frame size
	int data_size;
	if (recv(m_accept, &data_size, sizeof(data_size), 0) != sizeof(data_size)) {
		// when client close, then close connection
		close(m_accept);
		cout << "close connection to client" << endl;
		acceptClient(); // restart a new accept, to accept new connection
		return false;
	}
	cout << data_size << endl;
	// recv frame data
    
	// char buf[data_size];
	// std::vector<uchar> decode;
	// int bytes_received = 0;
	// do
	// {
	// 	int nBytes = recv(m_accept, buf, data_size - bytes_received, 0);
	// 	for (int i = 0; i < nBytes; i++)  // maybe can use memcpy, maybe faster
	// 	{
	// 		decode.emplace_back(buf[i]);
	// 	}
	// 	cout << bytes_received << endl;
	// 	bytes_received += nBytes;
	// } while (bytes_received < data_size);
    char *recv_char = new char[data_size];
	std::vector<uchar> decode(data_size, 0);
	int index = 0;
	int bytes_received = 0;
	int count = data_size;
	while (count > 0)// if count >= 0, dead loop
	{
		int iRet = recv(m_accept, recv_char, count, 0);
		if (index >= data_size) index = data_size;
		memcpy(&decode[index], recv_char , iRet);
		index += iRet;
		if (!iRet) { return -1; }
		count -= iRet;
	}
	// decode message
	frame = imdecode(decode, cv::IMREAD_COLOR);
	// push into Model's queueMat
	model.mtxQueueImg.lock();
	model.queueMat.push(frame);
	model.mtxQueueImg.unlock();
	return true;
}
bool ServerManager::free_connect() {
	m_cap.release();
	close(m_accept);
    close(m_server);
	return true;
}
 |